Apr 08, 2005, 10:16 PM // 22:16
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#1
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Ascalonian Squire
Join Date: Apr 2005
Location: Bavaria
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Hammer W/E Builds
12 Hammer
12 Earth Magic
Hammer Bash
Earth Shaker (Elite)
Mighty Blow
Crude Swing
Aftershock
Obsidian Flame
Glyph of Elemental Power
Ward Against Elements/Foes/Melee
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12 Hammer
12 Air Magic
Hammer Bash
Earth Shaker (Elite)
Mighty Blow
Gale
Shock
Chain Lightning
Glyph of Elemental Power
Glyph of Lesser Energy
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Both build focus on heavy knockdowns, the first one does more damage through PB AEs and has some defense for the monks, the second one has got 4 knockdowns and less energy problems. Gimme some criticism, I'd like to discuss 'em both before the BWE.
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Apr 09, 2005, 08:31 AM // 08:31
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#2
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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So with an energy pool of 20+, you're planning on using an exhaustion skill, as well as 1, maybe 2 10 energy skills, and the possibility of a 15 energy skill. Interesting.
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Apr 09, 2005, 05:29 PM // 17:29
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#3
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by areku
12 Hammer
12 Air Magic
Hammer Bash
Earth Shaker (Elite)
Mighty Blow
Gale
Shock
Chain Lightning
Glyph of Elemental Power
Glyph of Lesser Energy
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I'd say this is the more logical build to go with. Suggestions:
Replace Gale with Whirlwind. Replace the Glyphs with "For Great Justice!" and Wild Blow. Replace Hammer Bash with Crushing Blow. Replace Chain Lightning with Rush. May even want to cut down on Air Magic and bring up Strength.
__________________
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Apr 09, 2005, 09:51 PM // 21:51
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#4
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Ascalonian Squire
Join Date: Apr 2005
Location: Bavaria
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I decided to get rid of the second template and focus on the first one. To get adrenalin faster, I built in berserker stance, no need for FGJ anymore.
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Warrior/Elementalist
12 Earth Magic
10+2 Hammer
8+1 Strength
Hammer Bash
Earth Shaker (Elite)
Mighty Blow
Crude Swing
Aftershock
Obsidian Flame
Glyph of Elemental Power
Berserker Stance
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Apr 09, 2005, 10:03 PM // 22:03
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#5
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Obsidian Flame is crap for a warrior to use. Replace it with Ward Against Foes or some speed skill like Rush or Sprint.
__________________
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Apr 09, 2005, 10:48 PM // 22:48
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#6
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Ascalonian Squire
Join Date: Apr 2005
Location: Bavaria
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Nah, 100 ranged dam for 5e is just too good. If exhaustion is too much of a problem, I'll replace it with stone daggers or stoning. I hate chars with zero range.
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